Friday, September 28, 2007

Virtual worlds

As though we weren't busy enough dealing with reality, welcome to the virtual world.
We are about to get a whole range of cyberworlds to live in and do all the things like shopping and meeting people you do in the real world but were probably too busy to get to.
But people will always be people.
The same social ills and cultural differences in the real world seem to be playing out in these second (third, fourth, etc.) lives.
"Meet me" is the Japanese version and so it's more subdued _ in the same way NTT DoCoMo's "i-mode" is a more controlled and orderly network on cell phones, including ensuring payment of fees.
The question is: Do Japanese want this?
The popularity of DoCoMo as a carrier is dwindling in Japan, but it's not because people are fleeing in droves from a regulated universe.
They are defecting to cheaper carriers (belive it or not, unlimited calls aren't taken for granted here).
Another competition has been music downloads (just as regulated in choices/fees).
"Meet me" is designed to be a hit for Japanese outside the city areas.
If you can't come out to Harajuku, then jump into "meet me."
Non-urban Japanese ("chiho") are the biggest patrons of electronic shopping _ the same target for online worlds.
Similar tendencies are observed for "Second Life."
New Yorkers, for example, aren't the biggest fans of "Second Life."
Not much going on there in Seattle?

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